Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Chilkat DirectX C++ Library goes Open-Source

This topic is 5750 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The source code for the Chilkat C++ Game Development Library has been released. URL: http://www.chilkatsoft.com (link is at bottom of page) The Chilkat DirectX C++ Game Development Library provides a framework and C++ classes for developing DirectX applications. It provides classes for animation, bitmaps ( BMP, PCX, GIF, DIBs) , sound, DirectX surface management, surface layering and transparency, dirty-rectangle management, integration of MPEG and AVI video into DirectX surfaces and layers, clipping, DirectSound, fonts, custom bitmap fonts, palette management, RLE compression, viewports, image tables, bitmap management, DirectX windowed and full-screen modes including runtime swapping between modes, events, user-interface objects, and more. The complete source is provided in the download.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!