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DirectInput problem with Win98??

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When running a game of mine which worked perfectly under Win95, I''ve come across a problem while running on Win98. When using keyboard control I periodicly get a beep from the internal speaker of the PC. It happens very intermittently and it''s almost as though a keyboard buffer is filling up and signalling the user. The game runs as a full screen DirectX app and I never saw (heard) this problem with Win95. Can anyone give me a clue about what might be happening?

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I dont get that problem, instead I get another problem, in both Win95 and Win2K when my game goes from my level selection screen to an in-game level, whatever keys ive pressed to get into the level, the key sticks (not physically) and stays down in the game, and vise-versa when I go back into the level selection screen. I have to re-press that key to reset it. The DInput is being read by a multimedia timer, whilst the level navigation (changing the surfaces etc..) is run by the normal app thread (same thread as the message loop).

Why?

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