What are the most common aspects of C/C++ used in game programming?

Started by
3 comments, last by Springer 21 years, 5 months ago
Just curious, what are the most common used aspects of the C or C++ programming language used in game creation. Function? Loops? Arrays? Pointers?
Advertisement
Man... you use EVERYTHING in game development, its a complex beast...
[email=esheppard@gmail.com]esheppard@gmail.com[/email]
quote:Original post by Springer
what are the most common used aspects of the C or C++ programming language used in game creation.

Whitespace.
quote:Original post by SabreMan
Whitespace.


Identifiers are also prime contenders.

Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
What? so your saying pouyas tetris code was bad?
[email=esheppard@gmail.com]esheppard@gmail.com[/email]

This topic is closed to new replies.

Advertisement