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Making a room or building

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I want to make a small room or building for my next demo but I am wondering how to go about this. So far, I have just made an array of vertices and edited them by hand, but for anything more than a couple dozen triangles, this can get really annoying. So I was wondering, how would I go about creating a room or building to use in a Direct3D application without editing vertex data by hand? ------------------------------ BASIC programmers don''t die, they just GOSUB and don''t return.

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