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i started building a little 3d engine just for fun but i decided i will make it into a project. i started out that it would load the renderer from a dll or linked, but i am also still new to game programing and this is being done alone so i started intergrating D3D into the engine(Math lighting ....) this could come back to haunt me.I wanted to ask if anyone has gone down this path and decided it was a big no no

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Its a good choice to have your engine on a DLL and work with everything on the main application. in my case I''ve choosed the engine to be the main executable. so that the game will be a dll... this makes it easier to have multigames for your engine.

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