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Zooming a Surface

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I would presume (if you mean like DirectX7 and below) that you would just make the surface bigger as you blit.. ie. using a rect that is oversized will automatically stretch the image.. and it would zoom it in..

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Would this be the same if I zoom out. Can this method shrink an image.
I have an HBITMAP that is too big and I want to make it a certain smaller size. How can I do this without using StretchBlt?

Thanks

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