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MetaKnight

3D Texture for boom decals

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I was wondering, is it posible to a 3d sphere texture with a volume texture and use that as a decal for explosions using the stencil buffer?

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depends (though i dont see why u need stencil) i can see it being very slow though if youve got a few of them on the screen

http://uk.geocities.com/sloppyturds/kea/kea.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html

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