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MD3/MDL level of detail?

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Nope!
(Assuming you mean the Half-Life/Quake1 MDL format)

You''ll have to make your own LOD algorithm.
If you''re lazy, you could have multiple models loaded but with different detail and just shift between these depending on how far away the object is.

Check out the article section for info on LOD.

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Each model is generally half the size as the the one before it, meaning the total memory is less then twice the size of the original model. Not too heavy a price, considering the benefit. Q3 also uses lod models earlier if geo settings are lower.

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quote:
Original post by Deyja
Each model is generally half the size as the the one before it, meaning the total memory is less then twice the size of the original model. Not too heavy a price, considering the benefit. Q3 also uses lod models earlier if geo settings are lower.


Geo settings?

Oh and thanks for the info.

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