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Mowie_X

OpenGL OpenGL 2d Hockey Rink

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Mowie_X    122
Looking for tips on how to draw a 2d hockey rink, for use later in a game. Something similar to the surface in NHL 96 (Sega Genesis). I was thinking drawing the flat ice first (square with textured bitmap) and then the lines, and then the boards, logos, etc... The problem is later on I''ll need to be able to easily calculate collisions. Unfortunately there is little documentation on hockey games on the WWW. Any advice appreciated.

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bschwagg    122
Use OpenGL. Draw the lines and make the rink. For the boarders put in pictures and such. Also, instead of looking up hockey on the WWW, check out programming and 3D API''s such as opengl

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Mowie_X    122
lOkO13:

Thanks, I''ve already found that project and looked
into it. None of the links to download on that
web page work, and the source code isn''t on the ftp.

If you have the source code to the mhockey project, or
know where to get it, that''d be appreciated. I emailed
all the addresses on that web page and they all come
back "user unknown". Maybe Electronic Arts bought them
out or something

I have drawn a rink with simple lines to scale of an actual
NHL rink. I think what I''m going to need are the following:
- Textured Ice Quad for Main Ice Surface
- Textured Red line and blue line quads to overlap the main ice surface (I hope once I get going I can modify the ice texture to look skated on)
- Faceoff Circles
- Red lines coming off these cirles (slot area)
- Textured goal net quads
- Textured plexi glass quads (transparent)
- Not sure how to handle the corners yet.

For an idea of what i''m kind of going for:
www.cs.dal.ca/~rodgers/NHL96_000.bmp and
www.cs.dal.ca/~rodgers/NHL96_001.bmp
I''ll post what I come up with (should be funny) in a couple
days.

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lOkO13    122
Mowie_X:

Hey, tried to send you the source to mhockey 0.50 at the e-mail address specified in your profile but the mail borked with this (changed the address in this posting for yer privacy):

The original message was received at Thu, 24 Oct 2002 17:04:42 -0300 (ADT)


----- The following addresses had permanent fatal errors -----

(reason: 501 5.1.3 Path data: Perhaps this should have been a dot (.) instead of colon ( ?)


If you have another address to send it to post it in another message and I''ll send you the source (~400k), if you want the windows binaries/models/grafix/sounds I have them too (~1.4 meg) ...

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outRider    852
draw a quad for the ice surface with a repeating texture that looks like ice (either smooth glassy ice like NHL94 or the snowy ice with shavings on it from NHL95... or if you''re badass transition from one to the other over the course of the period). After the quad draw the blue and red lines, the circles, face off dots, etc either using glLines and such or with textured polygons, but regardless of which you use blend it with the ice surface. For the boards, glass, and seats you might want to use a modeler if you want anything halfway decent.

------------
- outRider -

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Mowie_X    122
lOkO13:

I emailed you from an address to send the files.
It''s greatly appreciated!! mHockey is a 3d project
which might be a little out of my scope, but I think
it''ll show me a lot of useful things. If you didn''t get
the email, the address is rodgers AT cs.dal.ca

outRider:

Thanks for the great advice! I am going to load up
NHL94 tonight and NHL96 and compare the ice textures.
NHL96, Damn you New Jersey devils! (Me == Wings Fan)
I found NeHe''s tutorial on blending:
http://nehe.gamedev.net/tutorials/lesson.asp?l=08
Hopefully that will help me with making the red line
look like part of the ice.

- There are tutorials out there on making glass in
OpenGL, might look at them later on. For now a
decent bitmap that I can texture at both ends will
suffice. Now if I could make something where you could
see the players reflection slightly when they are
in the corners, while still seeing the fans behind the
glass, now that would be sweet.

- As for transitioning the ice between glassy and snowy,
not sure how I''d do that. Knowing OpenGL, it''s probably
not too hard.

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