Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Xeno

Rotations

This topic is 6976 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The process for render the scene should be something like this

1. Set the projection matrix
2. Set the view matrix
3. Set the world matrix
4. Render an object
5. If there are more objects go to step 3

Of course it is usually unnecessary to set the projection matrix and perhaps even the view matrix every frame.



WitchLord

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!