Cell map engine
Hi,
I was wondering if anyone could point me to some info on creating a cell based map engine. Or at least get me started.
Thanks
ECKILLER
Do you mean a tilebased engine? If so, there are several tutorials on this site (I think they''re under the Reference->Programming section).
/. Muzzafarath
/. Muzzafarath
Do you want a "raycasting engine",
a "voxel engine",
or an engine that applies textures to polygonal terrain?
I can probably help you with any of those....
a "voxel engine",
or an engine that applies textures to polygonal terrain?
I can probably help you with any of those....
Hi,
an engine that applies textures to polygonal terrain
Thats probably the type i want. However i know nothing of implementing one or anything like that. I know opengl and thats about it. This is my first step in actually making something worthwhile.
Basically i need to create realistic terrain for a person to travel on.
I guess then what i first need is an abstract explanation of what needs to be done to implement a polygonal terrain. So if you could do that it would be greatly appreciated. Please start with the basics. Maybe a psuedo code example
ECKILLER
an engine that applies textures to polygonal terrain
Thats probably the type i want. However i know nothing of implementing one or anything like that. I know opengl and thats about it. This is my first step in actually making something worthwhile.
Basically i need to create realistic terrain for a person to travel on.
I guess then what i first need is an abstract explanation of what needs to be done to implement a polygonal terrain. So if you could do that it would be greatly appreciated. Please start with the basics. Maybe a psuedo code example
ECKILLER
Well, you would want to make a "grid"-like mesh, and then randomize the Y coordinates of the vertices.
Edited by - SHilbert on 4/20/00 2:33:47 PM
Edited by - SHilbert on 4/20/00 2:33:47 PM
This topic is closed to new replies.
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