Nice idea.
I''ve had talks with Fruny about existing source code (The Code Inquisition), and I''ve compiled a list of things I need to change as soon as I get back. I think the next release of the library will occur shortly after (Sunday or Monday). Have you added your WinSock Wrapper?
Gamedev for learning.
libGDN for putting it all together.
libGDN project details!
Which files? can''t see any changes....
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Gamedev for learning.
libGDN for putting it all together.
-----------------------------
Gamedev for learning.
libGDN for putting it all together.
Heh.
A list of things TO change when I get back. No changes yet besides what you have done.
Gamedev for learning.
libGDN for putting it all together.
A list of things TO change when I get back. No changes yet besides what you have done.
Gamedev for learning.
libGDN for putting it all together.
I''ve posted a new release of libGDN! See the site for more details. I expect there will be a subsequent release by the end of this week or early next week, comprising the first look at the basic graphics subsystem shell with a probably DirectX Win32 interface!
Have Fun!
Gamedev for learning.
libGDN for putting it all together.
Have Fun!
Gamedev for learning.
libGDN for putting it all together.
Damn...
I got thrown off by the weekend, I got this sucker all done, I am going to upload it today, and start on the client wrapper.
Damn you time!
*shakes fist at the clock*
I got thrown off by the weekend, I got this sucker all done, I am going to upload it today, and start on the client wrapper.
Damn you time!
*shakes fist at the clock*
Very soon now I''m going to be looking for file format loading functions or classes. Specifically, texture loading functions at this time. Email me cppman@ufl.edu.
Gamedev for learning.
libGDN for putting it all together.
Gamedev for learning.
libGDN for putting it all together.
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