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thekid

D3D ROAM Terrain Engine

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Does anyone here think they could convert the ROAM terrain engine from the recent Gamasutra article to D3D. I do not know openGL at all so reading the code and convertig it is out of the question. Besides it uses some helper library called GLUT so I wouldn''t even know where to start. This is important to the project I am currently working on so If any of you biAPIists out there could help It would be appreciated!!! e-mail natedest@hotmail.com

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Guest Anonymous Poster
GLUT i believe it is a pseudo OpenGL SDK or actually is the OpenGL SDK...

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GLUT is a utility library for OpenGL, takes care of mode initialization, various housekeeping functions, has a small 3d primitive library, etc.

-goltrpoat



--
Float like a butterfly, bite like a crocodile.

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