D3D ROAM Terrain Engine
Does anyone here think they could convert the ROAM terrain engine from the recent Gamasutra article to D3D. I do not know openGL at all so reading the code and convertig it is out of the question. Besides it uses some helper library called GLUT so I wouldn''t even know where to start. This is important to the project I am currently working on so If any of you biAPIists out there could help It would be appreciated!!!
e-mail
natedest@hotmail.com
GLUT is a utility library for OpenGL, takes care of mode initialization, various housekeeping functions, has a small 3d primitive library, etc.
-goltrpoat
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Float like a butterfly, bite like a crocodile.
-goltrpoat
--
Float like a butterfly, bite like a crocodile.
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