Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

RPGman

rotation objects in engine

This topic is 5864 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am just wondering about something. In my physics engine, I have objects composed of several verticies. When 2 collide, a torque is exerted on each, and therefore the objects are rotated. I was just wondering how this should be accomplished. Should I rotate each of the verticies of the object each frame depending on the torque? Because the rotated objects still collide with other objects. I hope you all understand what I am saying, if not, I will try to make it a bit clearer. Thanks in advance!

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!