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Lupin

Differences between OGL and D3D???

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In OGL I could use these blending states: source = gl_zero dest = gl_src_color but If I use these in D3D it doesn''t work: source = D3DBLEND_ZERO dest = D3DBLEND_SRCCOLOR why?!?! Is there any difference between the blending of OGL and D3D??

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Nope, no difference. Both of those just pass a command to the driver to set ZERO:SRCCOLOR on the graphics chip.

Try setting D3DRS_ALPHABLENDENABLE to TRUE, also ensure that the interaction with the Z buffer is as you desire.

--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com

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I found out the bug, I simply switched my blending states, the states I posted here were 100% ok

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