Archived

This topic is now archived and is closed to further replies.

_stupid_

OGRE engine questions

Recommended Posts

I''m trying to decide which engine I''d like to use for a project, and OGRE seems to be the one I like most of the (free) bunch. i have a couple questions for people that have used it: 1. there doesn''t seem to be any collision system yet...would implementing one be difficult using the engine? 2. is animation using the engine difficult? reading through the api reference, i couldn''t really find alot on the subject. thanks. any other comments relating to OGRE or other possible engines to use would be greatly appreciated!

Share this post


Link to post
Share on other sites
g''day,

i haven''t used the OGRE engine (yet), but it seems quite good. True there is no collision detection, though this is because it is a graphics API, and i don''t think there is a proposed addition. I think implemneting the collision detection and the physics in general would not be that difficult due to all the various querying functions, just check the OGRE forums http://ogre.sourceforge.net/phpBB2/index.php i remember seeing a post about someone who had done this using ODE http://www.q12.org/ode/

as for the animation, OGRE supports keyframed bone animation directly, though importing this animation data can only be done through milkshape so far....tho a 3dsmax plugin is coming soon.

__________________________

/]// ____s/s]ssx
//s;:_____//};;;/
][ ][][
[] [] [ss
i am super ascii artist 1337
(it is a crazy donkey)

Share this post


Link to post
Share on other sites
g''day,

i haven''t used the OGRE engine (yet), but it seems quite good. True there is no collision detection, though this is because it is a graphics API, and i don''t think there is a proposed addition. I think implemneting the collision detection and the physics in general would not be that difficult due to all the various querying functions, just check the OGRE forums http://ogre.sourceforge.net/phpBB2/index.php i remember seeing a post about someone who had done this using ODE http://www.q12.org/ode/

as for the animation, OGRE supports keyframed bone animation directly, though importing this animation data can only be done through milkshape so far....tho a 3dsmax plugin is coming soon.

__________________________

/]// ____s/s]ssx
//s;:_____//};;;/
][ ][][
[] [] [ss
i am super ascii artist 1337
(it is a crazy donkey)

Share this post


Link to post
Share on other sites
OGRE is a very nice graphics engine, I''ve taken a look at it recently. It''s a model example for engine class structure and design, and it seems like it''s features are coming along nicely..

As for collision detection, check out the ColDet library (or any other collision detection libs)

Share this post


Link to post
Share on other sites