Help of Nehe Good's

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3 comments, last by Visualc 21 years, 5 months ago
hi, i working in a little game now, the game have one tank , tree tower, particle system, 2 lights. The problem: fps is slow. All the entities is a list, all the textures is implement by Multitexture, the drawglscene() is optimal ( i think), but the fps is slow, any idea?.....alternative extensions?...something http://www.gratisweb.com/visualc/ReturnFire.zip insert-del-home-end = move camera. w-a-s-d = move the tube. click =fire. Thank''s Nehe Good''s. (oooooooooommmmmmmmmmmmmmmm)
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1.What kind of C++ are you using PPPP.I recommend VC++ x.0
2.Of must not use one list for everything.Try to make a list for the tank,one for the level,another for one tree and etc.
3.Using lightning calculations with OpenGL(and with Direct3D) is extremely slow.Try using multitexturing to create some kind of lightmaps.
4.That''s all.You can try showing me some of your code.



The pain is coming...this sommer!!!
According to that my Geforce2 does not support multitexturing...
It works in fullscreen mode *shrugs* Anyway it runs fine on my PC.
Just to let ya know, "Return Fire" was the name of a Playstation game involving tanks shootin'' stuff. Might wanna know.
Sup guys?

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