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3rd person cam math

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Hi I am using the D3DXMatrixLookAtLH(&myMatrix, &vec, &pos, &D3DXVECTOR3(0,1,0)); I am having problems calculting the position of the camera (vec). It shouldn''t be to much of a problem placing the camera when you have the matrix of the object. I would like to place it behing in Z. Anyone that can help med with the math ? Thanks

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