3rd person cam math
Hi
I am using the D3DXMatrixLookAtLH(&myMatrix, &vec, &pos, &D3DXVECTOR3(0,1,0));
I am having problems calculting the position of the camera (vec). It shouldn''t be to much of a problem placing the camera when you have the matrix of the object.
I would like to place it behing in Z. Anyone that can help med with the math ?
Thanks
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