light sources in quake
Ive been studying the quake map format for a while and id like to implement some shader effects(e.g shadow volumes) with my map viewer, but i dont know where to get the light source for a given leaf from.
so if im in a room, where would the light source be? Does quake evan use hardware lights? If it does then i can just use that. If it dosent what would be the alternatives?
I remember someone posting about stencil shadow volumes in quake rooms, but i cant remember who posted it, id really like to find out where they extracted the light source from
The entity file has a light entity, could i use these? i know it has an orgin attribute, but how would i find out what light entity to use for a given room?
all help appreciated.
it uses only lightmaps..
check
tenebrae.sourceforge.net to find out where they get the lightsources out from..
"take a look around" - limp bizkit
www.google.com
check
tenebrae.sourceforge.net to find out where they get the lightsources out from..
"take a look around" - limp bizkit
www.google.com
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