Why isnt this working...

Started by
2 comments, last by DevLiquidKnight 21 years, 5 months ago
int x=0, z=0; for(x=-100; x<=100; x+=5) { for(z=-100; z<=100; z+=5) { glBegin(GL_QUADS); glColor3ub(0, 255, 0); glVertex3f((float)x, -1.0f, (float)z); // Left And Up 1 Unit (Top Left) glVertex3f((float)x, -1.0f, (float)z); // Right And Up 1 Unit (Top Right) glVertex3f((float)x, -1.0f, (float)z); // Right And Down One Unit (Bottom Right) glVertex3f((float)x, -1.0f, (float)z); glEnd(); } } it is suppose to create a bunch of 3d tiles but its not doing anything... Don''t click me! Killer Eagle Software
Advertisement
You're specifying the same vertex four times. There is no variation in the four vertices that you send to glVertex3f. You send (x, -1.0f, z) four times. The vertices must be different, or no quad will be drawn.


Coding Stuff ->  [ iNsAn1tY Games | DarkVertex | How To Do CSG | Direct3D Vs. OpenGL | Google ]
Fun Stuff    ->  [ Evil T-Shirts | Stick-Based Comedy | You're Already Here | The Best Film Reviews ]

[edited by - iNsAn1tY on November 2, 2002 6:50:15 PM]
My opinion is a recombination and regurgitation of the opinions of those around me. I bring nothing new to the table, and as such, can be safely ignored.[ Useful things - Firefox | GLee | Boost | DevIL ]
Umm... you''re creating all your vertices on the same point.
Consider the first iteration:

// x=-100, z=-100glBegin(GL_QUADS); glColor3ub(0, 255, 0);glVertex3f(-100.0f, -1.0f, -100.0f); // Left And Up 1 Unit (Top Left)glVertex3f(-100.0f, -1.0f, -100.0f); // Right And Up 1 Unit (Top Right)glVertex3f(-100.0f, -1.0f, -100.0f); // Right And Down One Unit (Bottom Right)glVertex3f(-100.0f, -1.0f, -100.0f); glEnd(); 


And this can''t work very well...
quote:Original post by Anonymous Poster
Umm... you''re creating all your vertices on the same point.
Consider the first iteration:

// x=-100, z=-100glBegin(GL_QUADS); glColor3ub(0, 255, 0);glVertex3f(-100.0f, -1.0f, -100.0f); // Left And Up 1 Unit (Top Left)glVertex3f(-100.0f, -1.0f, -100.0f); // Right And Up 1 Unit (Top Right)glVertex3f(-100.0f, -1.0f, -100.0f); // Right And Down One Unit (Bottom Right)glVertex3f(-100.0f, -1.0f, -100.0f); glEnd();  


And this can''t work very well...


Ah, HA! your right i forgot to do this
for(x=-100; x<=100; x+=5)
{
for(z=-100; z<=100; z+=5)
{
glBegin(GL_QUADS);
glColor3ub(0, 255, 0);
glVertex3f((float)x-5, -1.0f, (float)z-5); // Left And Up 1 Unit (Top Left)
glVertex3f((float)x, -1.0f, (float)z-5); // Right And Up 1 Unit (Top Right)
glVertex3f((float)x, -1.0f, (float)z); // Right And Down One Unit (Bottom Right)
glVertex3f((float)x-5, -1.0f, (float)z);
glEnd();
}
}


Don''t click me!
Killer Eagle Software

This topic is closed to new replies.

Advertisement