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Procedural Texturing.. really useful..

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Hey guys, I''ve been wandering about the NVIDIA website (Developers section) and I''ve stumbled across on the Procedural texturing source. Hey, what you think, what it can be used for? I can say for clouds, lava, some other neat things like potion in the bottle. (e.g lots of things). So what do you recon, would it be worthwhile researching it and re-implementing it all into the simple class/functions thingy? Thanks. " Do we need us? "

Ionware Productions - Games and Game Tools Development

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