D3DXCreateTextureFromResourceEx issues
I''m using the D3DXSprite interface to build a 2d game and so far it''s coming along pretty well, but I''m noticing some wierd issues with using the D3DXCreateTextureFromResourceEx function.
It seems to ignore me when I set a prespecified width and height for the size of my sprites, it loads them close to the right size, but always anywhere from 2 to 100 pixels of depending on the size of the sprite. I was wondering if anyone else had experienced this problem?
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