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skow

FPS check in my game

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Hey if any one has somespare time could they download my 3d pong game and tell me how many FPS they are gettting by running the 800 and 1024 exe''s. Must unzip first. Please run in full screen and tell me the lowist FPS you get while the ball&camera is still in the playing area.(FPS drop once the camera exits the area) Please tell me the FPS aswell as your CPU and vid card. I wana know what systems can run this game and keep a 40+ FPS. And to play player one uses the numpad and player two uses the arrows. Thanks www.rmrp.com/skow/pong.zip

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For some reason I''m getting a very slow frame rate.

For the 800 about 2 FPS.
For the 1024 it fluxuates between 1 and 2.

I have a 64MB GeForce4, on a WinXP, P4 2GHZ. I think given this my frame rate should be much higher.

What is your render loop doing?

The game has a nice look to it, but with the slow frame rate it''s hard to get a full sense of things.

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ouch the geforce 4 should be getting much higher...nothings too complicated other than just belending...That is very odd, if anny one knows why please let me know.

For those of you who are get 60 across both im willing to bet your vsync is on (properies->settings->advaced->geforce tab-> aditional properies ->opengl tab..then change vsync to off

Thanks for the info soo far..helping alot

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FPS: 1
OS: Win98
Speed: 433 Mhz
Vid Card: Some obselete Intel 3D Card

Your game looks like it could be good....However, with all the camera effects combined with my fps made it impossible for me to tell what was going on although the frames I saw looked nice. I think you have to be doing something odd in your rendering loop for my fps to be that low (I would have expected maybe 10-15fps) despite my system.

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Yeah i was exspecting it to run poorly on old 3d cards..there is alot of blending involved so they cant handel it well,

I may make it so you can turn blending off as an option, I was hoping it would be running decent with voodoo''s or TNT''s

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skow - if you want people with voodoo/some older cards to run your program properly - change the texture sizes to at most 256x256. Anything over and it just shows white (at least for voodoo).

And with that said ... tried it on another machine and got 23fps at 800x600 (couldn''t get 1024 to work though) on a p2-300 oc 375 and a voodoo3 2000.

Luigi Pino
The 23rd Dimension
quote:
Original post by HunterTKilla
ohhh, very nice :D! I got 61 fps right accross the board (don''t know how that happened) on these specs:
Geforce 3 64 ti500
1.4 gHz
256 mb Ram


I totaly forgot about Vsync... Anyways MUCH better framerates, oposed to the 60 fps for both I got 270 in 800x600 and 170 in 1024x768

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"I tried your game again on my Win2000 with GeForce2, 1.7 Ghz. Same exact results. 1 to 2 FPS."

Those are my exact specs, and i get 140 and 80 fps...
Wow that has me stumped, i have no idea why that is, if any one knows what could cause that please let me know


lp23, thanks for info ill have to impliment that

HunterTKilla, ohh good

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P3 533 + radeon 9000 pro = 130fps in both modes. with fsaa in 8x6 I got 100... 6 sample aa + 16 sample anisotopic in 1024 (ie, insane ) still pulled out 30fps. So it goes pretty good.

One thing, since your using a lot of sphere mapping, I've noticed on this card that enabling texture coord generation for the R/Q coords absolutly slaughters it's performance (I'm guessing it's a driver issue - it dind't on my old card) - I'm talking 10-15x slower tris/sec rates... so just make sure your not doing that.

Otherwise nice. the camera is a bit annoying, sometimes, and the sky box should stay stationary when the camera moves, but otherwise it's good.

<-- smile :-)

Project-X

[edited by - RipTorn on November 4, 2002 2:19:50 AM]

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a MX is jsut an overclocked geforce2... so that shouldnt be it.


Yeah the camera was bad...This was just a FPS test..on release it will have multiple cameras, single player, etc...

Ill relase it (free of couse) with source (if any one has any intrest)

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WinXP Prof.
800Mhz duron, 192mb ram
Asus Geforce2 GTS 32MB
Some old driver

800 : 160fps
1024: 100fps

lol 1 fps on geforce4 2ghz is cool

nice idea for the game.

[edited by - cANaBiTz on November 4, 2002 10:48:14 PM]

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quote:
Original post by cANaBiTz
lol 1 fps on geforce4 2ghz is cool



I can see where it is funny, but this is strange. Hey, this was installed by Dell, as was the other one, so you''d think they''d get it right. And, to be sure, most of my graphics apps do quite well.

There has to be some solution.



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well. it''s pretty obvious that the game is running in software GL on some systems... Which can be caused by all sorts of things, but is almost always due to bad pixel format selection... Just make absolutly sure your zeroing the pixel format struct, and not setting any weird combinations (eg, 32 bit stencil buffer, or accumulation buffers, etc) some cards ignore these (which is a bad thing) others comply and give you them, but can''t do so in hardware, while others do support them. (also check for 32bit z buffer, it should be 24)

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