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cliffski

What symbol means 'options' to you?

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Kind of a part design/ part art question... I need icons for a shootemup game for a few menu choices. I have quite good ones for Start Game (Play button from stereo systems) for Help(question mark) and Quit (door with arrow) but I can''t settle on a good one that means ''options'' (change screen res etc). Anyone have any bright ideas? It has to be a quite simple thing that can be done in just black and white. Thanks! http://www.positech.co.uk

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hmm...I''ve seen a wrench used for an options icon, though I''m not clear on why that indicates game options. I''ve also seen a little monitor used for a display settings button. The latter makes more sense to me. Maybe it wouldn''t hurt to use the word ''options'' in this case... or maybe a small representation of what the options screen looks like.

Hope I helped.

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A wrench is often used because of the assciation with ''adjustment" (ie adjust settings). It is widely accepted as the icon for options so it should be intuative enough. If you don''t like that then maybe look around at a few games and see what they use (most just use text though). Don''t revert to text unless you have to.

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I thought of the radio buttons as well at first, but you have to consider the context, the style of the game itself.
In your case, I''d use something futuristic.
The metaphor of tools works well.
Two gears that animate when you roll over,
or a wrench turning a bolt,
personally I would probably use a hammer and a wrench crossed over each other.

Dont forget to do a roll over, or at least a tool tip to explain what each icon *is*. It''s not too hard to do and avoid a lot of frustration for the user !


Sancte Isidore ora pro nobis !

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Oh man, can''t believe you missed this one. The Twister spinner!

Or, Take the game logo, place it on a rectalinear (preferably 1.6 times as wide as tall) area and draw puzzle pieces onto it. Each piece of the puzzle represents a part of the menu indicated by text on mouseover. If the piece of the puzzle fits into the whole picture, the menu item is not selected by mouseclick. If you want a mouseover menu name activated, click, and ''a piece of the puzzle is removed, either disappearing or just pulled away as if you handled it with your hands''. The individually selected menu list screens up foreground, you make changes, click ok or save, and the piece of the puzzle fits back into the logo as the list disappears. Simple, engaging, unique, brand reinforcing (they see your gameco logo lots), a little ''gamey'' (ugh!), and it will do the job, dude.

Adventuredesign

"I encourage you all to follow me into computer entertainment without hesitation"

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I''d vote for the gear as that''s what MS Windows uses for the ''settings'' option on the "Start" button.

You''''ve never seen anyone like me, and you''''ll never see anyone like me again!

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