Upsides and Downsides to 2D and 3D

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23 comments, last by Magic Card 23 years, 11 months ago
This has a lot to do with the type of game you''re making.

Quake in 2D would suck, but then again, Civilization in 3D would be much worse!

-Michael
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Could always make small 3D characters and just show them in side view or isometric view. And I''m not talking about pre-rendered graphics, although that is a solution to the previous scenarios while retaining true 2D programming.

E:cb woof!
E:cb woof!
What is everyone's definition of a 2D game?

-Icarus

Edited by - Icarus on 4/27/00 7:30:14 PM
-Andreas
quote:Original post by Buster

This has a lot to do with the type of game you''re making.

Quake in 2D would suck, but then again, Civilization in 3D would be much worse!

-Michael


Actually I have to disagree. I feel that the characters and art could all be done in 3d regardless of the target genre (i.e. 2d or 3d). Why??

Because if I can easily do these changes and run off the images without all that pixel editing, why wouldn''t you?

I do belive 2d drawing has a place, but only for things like textures, ref maps, displace maps, etx....







As for doom it has both 2d and 3d parts

2d: the enemy units and powerups are done with animated sprites, that means 2d. The gameplay itself if almost completely 2d since you don''t have things like bridges (with a few tiny exceptions).

3d: the graphics of the walls and floor and stuff like that is 3d

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