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Hex game update...

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Having a rough hurricane season here in the south did slow things down a little as far as code/artwork on my game (Skylock: Cyborga) but the time away from the comp was kind of a mixed blessing. I got to spend some time with just a notebook and pen and rework on some of the quirks that came out of my original design. The gameplay design itself is unchanged, I only had to rework some of the I/O issues (shared resource memory manager, database manager, custom file formats, etc). A demo of the latest incarnation can be downloaded here. This demo shows off some of the new artwork (ie: a POW rifleman). ***Note: the control panel is missing. Everything still functions, I just commented out the sections that weren't affected by my reworkings.*** Also, I've noticed that just about 2 seconds after loading there is a slight lag that lasts about 1-2 seconds but doesn't show up after that. The FPS.log file shows a drop in frame rate but there's no explaination for it. It only lags right at the beginning and not again after that. It's kind of weird because there isn't anything major going on at the time. It happens after all the file I/O is done and all the subsystems are loaded. As always: runs on Win98/2k/XP with DX 7 or higher [edited by - jdinger2 on November 3, 2002 11:52:59 PM]

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