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bratsj

making meshes

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I just succesfully rendered a mesh (very fun) It''s some nice meshes in the SDK to test with But how do you go about to make such beautiful meshes of your own? I suppose there must be some fancy tools out there. Am I correct? I have plodded around with Moray earlier Maybe it can save to .x No matter the power of any tool, I suppose this must be timeconsuming work to say the least (somewhat scared). Typical gaming software companies probably have more than one employee ...

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I''m a complete clutz at 3D modelling, but I''ve been able to make some pretty neat meshes with Milkshape 3D. It''s very limited compared to things like 3D Studio Max, but it''s also a lot less expensive. Plus, it''s great for low polygon (i.e. suitable for real time rendering in DX) modelling.

Texturing is a bit unwieldy in Milkshape, I feel. For that, I use Ultimate Unwrap3D, which is a pretty good tool, as well. I believe Milkshape exports to 8.0 x files, but note that the DirectX SDK has the Mesh Viewer utility, in which you can load your meshes and save them to both ascii and binary 8.1 x files.

Give them a try: http://www.milkshape3d.com
http://www.unwrap3d.com

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thank you very much !
I will try out Milkshape :-)

I will also dig up the god old Moray at
http://www.stmuc.com/moray/menews.html

I do believe it has some .x exporting
If it does, you should definitely try it too,
as it is a tremendous modeling tool :-)

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