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DJohnson

OpenGL Getting started with OpenGL

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Here''s another question that you guys will probably have little trouble answering. Using Visual C++, there seems to be 3 major possibilities of how to set up an OpenGL application. 1. A Win32 console application where OpenGL creates the window. 2. A regular Win32 application where WinAPI creates the window. 3. An MFC application. In a typical commercial PC game, which of these methods (if any) do the programmers tend to use? Or what? You''ll send the dogs? Or the bees? Or the dogs with bees and when they bark they shoot bees at you?

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Well, for a game you probably don't want to use MFC.

OpenGL itself doesn't open windows. You may be thinking of other APIs such as GLUT or SDL that do it for you and are multiplatform. Using win32 will work too.


A CRPG in development...

Need help? Well, go FAQ yourself.



[edited by - Nazrix on November 4, 2002 6:34:59 AM]

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In 1 you must be refering to GLUT b/c OpenGL doesn''t create/manage windows.

Typically games will use 2 (Win32 API) because GLUT is too restrictive and MFC is too cumbersome.

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