Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 5726 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Could sombody give some help on initiating OpenGl in a MFC program i tried but it didnt work... this is the code i use....... int CChildView::GlGetPixelFormat(int width , int height , int bits) { GLuint PixelFormat; static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, // Version Number PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, // Must Support Double Buffering PFD_TYPE_RGBA, // Request An RGBA Format bits, // Select Our Color Depth 0, 0, 0, 0, 0, 0, // Color Bits Ignored 0, // No Alpha Buffer 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored 16, // 16Bit Z-Buffer (Depth Buffer) 0, // No Stencil Buffer 0, // No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0, // Reserved 0, 0, 0 // Layer Masks Ignored }; if (!(hDC=::GetDC(this->m_hWnd))) { DeInitGL(); MessageBox("Can''t Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; } if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) { DeInitGL(); MessageBox("Can''t Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; } if(!SetPixelFormat(hDC,PixelFormat,&pfd)) { DeInitGL(); MessageBox("Can''t Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; } if (!(hRC=wglCreateContext(hDC))) { DeInitGL(); MessageBox("Can''t Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; } if(!wglMakeCurrent(hDC,hRC)) { DeInitGL(); MessageBox("Can''t Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; } return TRUE; } int CChildView::InitGL(GLvoid) { //Detalles......//////// glEnable(GL_TEXTURE_2D); glEnable (GL_COLOR_MATERIAL); glShadeModel(GL_SMOOTH); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); //// ///////// glLineWidth(3.0f); glPointSize(3.0f); /// ////////// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Enable Alpha Blending (disable alpha testing) glEnable(GL_BLEND); return TRUE; }

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!