quote:That concept should be extensible to just about anything - professions, structures, forms of interaction, documents/constracts/constitutions...
That''s cool. Then I''m good with all of it. Just seems like that if all this stuff is possible then there is no point talking about this any longer and the real question is how do you code something that allows players to basically do anything? Or I guess the question is what constraints do you need to put in place and how will people develop stuff? There must be ristrictions of some kind, so what will they be? What things does the game world need to provide? What raw materials will there be and what can you do with them? There is not much point in talking about higher-level constructs such as banks etc since players will make these themselves (although if the world is first seeded with NPC controlled versions to kick-start everything there will need to be some basic versions of some of these available).