Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

God

Automatically Generated Texture Coordinates

This topic is 6943 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone here know how to do this... with light maps? I have it set up for the normal verticies, but when I use the light maps, they get all screwed up. I have a constant coordinate for each vertex and it does not work for some strange reason. I did not split my polygons like they did in the BSP format and I have WORKING multiple texture coordinates already implemented. I just wanted the textures to look fairly good without them repeating.

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!