Spline Data
When i generate a spline using glMap1f and then glEvalCoord1f how can i get access to the actual x,y,z values for each coord generated.
I know that glEvalCoord calls glVertex internally and doesn''t return a value so i am at a loss. Cheers
You can''t. I''ve came to this problem a while ago, so I decided to implement my own curve/patch class - not spline, but bezier. If you want to see it, visit my webpage at http://ionware.8m.com and get the Bezier terrain tutorial source file.
" Do we need us? "
" Do we need us? "
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