• Advertisement

Archived

This topic is now archived and is closed to further replies.

Problems with texture alpha blending

This topic is 5556 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, I''m having problems blending the alpha values in my texture, please check my picture... matux.hypermart.net/tree.jpg I''m having a weird problem where my tree WILL blend against the terrain but NOT against itself. I know the problem here is the order I''m rendering each tree submesh frondage but a co-worker here tells me that the problem is solved by applying what in OpenGL is called "alpha scissor", but I don''t have idea how to apply that in DirectX 8. Any help would be welcome Thanks!

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement