Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Rolo Puentes

Problems with texture alpha blending

This topic is 5831 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, I''m having problems blending the alpha values in my texture, please check my picture... matux.hypermart.net/tree.jpg I''m having a weird problem where my tree WILL blend against the terrain but NOT against itself. I know the problem here is the order I''m rendering each tree submesh frondage but a co-worker here tells me that the problem is solved by applying what in OpenGL is called "alpha scissor", but I don''t have idea how to apply that in DirectX 8. Any help would be welcome Thanks!

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!