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bratsj

mesh from resource ?

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I wanted to use the D3DXLoadMeshFromXResource to load a mesh from a resource. What I cannot understand though, is parameter #3 which takes a string (LPCSTR) supposed to specify the type of resource. My .x file is linked as RCDATA What shall this string be ?

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to make it simpler:

If someone out there has ever used
the D3DXLoadMeshFromXResource call,
please post the specific line only.

Maybe then I could understand parameter #3
Thank you :-)

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