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GL_LINEAR

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Apologies if this has been answered recently, but I can''t find it anywhere. Does anyone know how to get round the problem with using GL_LINEAR with tiles? It messes the borders of the tiles up. Difficult to describe, but if you''ve had the problem yourself, you''ll know what I mean. Thanks in advance Ajare

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Try other filtering on your tiles, maybe GL_NEAREST or something close to that. I tried doing this before and I got that same thang. What type of polygons are you using?

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cause filtering samples nearby pixels as well
check out other texture wrapping methods
eg
GL_REPEAT, GL_CLAMP_TO_EDGE GL_CLAMP_TO_BORDER

http://uk.geocities.com/sloppyturds/kea/kea.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html

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