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Skinned Mesh "tiny.x" in SDK the second

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Hi, I also worked through the SDK example and now some things need to cleared, so maybe somebody can help. First I need to know if the matrices in the Frame hierachy are absolute or relative? If anybody knows this, please give me hint. Second, how do I find the BonesOfInfluence for a vertex? For example: Lets say a vertex at the upper left arm is influenced by the "Ellbow-Bone" and the "Shoulder-Bone". How do I get this information? Where is this stored? Does DX somehow index into a bone array? Thanx Dirk

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