Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Dirk Gregorius

Skinned Mesh "tiny.x" in SDK the second

This topic is 5730 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I also worked through the SDK example and now some things need to cleared, so maybe somebody can help. First I need to know if the matrices in the Frame hierachy are absolute or relative? If anybody knows this, please give me hint. Second, how do I find the BonesOfInfluence for a vertex? For example: Lets say a vertex at the upper left arm is influenced by the "Ellbow-Bone" and the "Shoulder-Bone". How do I get this information? Where is this stored? Does DX somehow index into a bone array? Thanx Dirk

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!