Archived

This topic is now archived and is closed to further replies.

Problem bounding sphere collision.

This topic is 5514 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I use bounding sphere algorithm for collision detection in my engine. I created an algoritm for calculate sphere''s center and radius. It is calculate correctly radius and center of my object. My question is When my object is moving, how can I move the Center of my object, excatly? (I know the radius should not be changed, because sphere is simetrical.) D3DXVECTOR CenterPlane; //Center of Plane object. D3DXMATRIX mat_PlaneMatrix; // Moving matrix of my plane. Show me the way. Thanks.

Share this post


Link to post
Share on other sites