Game Engine

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6 comments, last by sab3156 21 years, 5 months ago
What are the major components of a game engine? Do games like Halo for XBox make their own engines, or use Quakeiii''s engine?
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Input, level, player, enemies, items, GUI, audio

and halo used its own engine, but many games do use other engines


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However, consoles (eg Playstation, Gamecube, XBox etc) don''t have the support of DirectX or OpenGL. So... you would have to use an engine that doesn''t use any of these.

Lastly, the games I make must have Input/Graphics/Sound. Things such as music and advanced physics aren''t a requirement, however you probably need some physics.
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quote:Original post by Tooko
However, consoles (eg Playstation, Gamecube, XBox etc) don''t have the support of DirectX or OpenGL. So... you would have to use an engine that doesn''t use any of these.


Mm... not quite. the XBox uses a modified DirectX for graphics processing, and IIRC OpenGL is available for the playstation. There is more of an emphasis on low-level graphics in a console environment, but that doesn''t mean there aren''t libraries available for use.

Don''t listen to me. I''ve had too much coffee.
Halo has it''s own engine ("The Halo engine") as do a lot of games. There are X-Box and PS2 games that use the Quake III or Unreal engines of course.
GameCube can use the OpenGL API also.
I heard that GameCube had it''s own API. It has OpenGL? cool.

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The GameCube doesn''t use OpenGL, but it uses a very OpenGL like API.

Example
glBegin()
blah
blah
blah
glEnd()

that kind of stuff...obviously the commands aren''t "gl".

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