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Basiror

Please have a look at my engine

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http://www.planethalflife.com/borderline/members/basiror/bas3d.zip -supports texturing -sky box -mipmapping -quake style steering code planed: -lightmaps -collision detection once i have found out the porting issue from lefthanded to righthanded coordinate system - bsp or octree for visibility calculation what do you think?

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Hello,

I have a project that is about just as far along as you are, but I do not yet have bsp loading in mine. Here are some standard stats from running your demo:

FPS: ~17 windowed, ~21 fullscreen
CPU: PIII 1Ghz
RAM: 256MB
Video Card: TNT2 Pro

Definitely get some culling algorithm(s) in there. I imagine it''ll help your performance quite a bit. Lighting would be nice, too Keep up the good work!

Happy Coding,


Mandesean

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thx

the problem is that i have to port the mesh from worldcraft to ogl coordinate system
that means
switch y and z coordinates and then negate the z component

thats damn confusing but i hope i figure it out sooner or later

btw thats not bsp yet as you can see i render complete brushes

didn t advance my compiler to perform CSG



[edited by - Basiror on November 7, 2002 12:07:48 PM]

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