I''m writing a particle engine but am having some problems.
Whenever I use textured squares (GL_TRIANGLE_STRIP) they don''t blend proberly. The black square around the flare will overlap other flares. But when I switch to colored squares (disable textures) they blend proberly. I changed most of my code to match NeHe''s tutorial and I get the same problem, his program is fine, mine looks like crap. What could I be doing wrong?
Jason Mickela
ICQ : 873518
Excuse my speling.
Vallejo Punk
The V-Town Have-Nots
Eskapo
"I don''t have to take this, I''m going to where I''m appreciated, my mom''s house"
blending textured square.
Ok, I fixed it, I had to disable depth testing.
Does enableing/disableing depth testing all the time give a big performance hit?
Jason Mickela
ICQ : 873518
Excuse my speling.
Vallejo Punk
The V-Town Have-Nots
Eskapo
"I don''t have to take this, I''m going to where I''m appreciated, my mom''s house"
Does enableing/disableing depth testing all the time give a big performance hit?
Jason Mickela
ICQ : 873518
Excuse my speling.
Vallejo Punk
The V-Town Have-Nots
Eskapo
"I don''t have to take this, I''m going to where I''m appreciated, my mom''s house"
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