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D3D7 Framework inconsistency

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I wanted to see how I could customize the Direct3D7 Framework library a little, so glanced at the files in the /D3DFrame directory. Afterwards, I built the framework w/VC++ and put the resulting library in to my program''s directory. Much to my surprise, not only was the new library 352k big, but it also didn''t work (said I had to enable the reference rasterizer) The default library in the /d3dim/lib directory that the Microsoft samples use is about 90k. Also it doesn''t tell me to enable the reference rasterizer when I run my program and works just fine. Is this a Microsoft bug, or is it just me? By the way, I didn''t modify anything before I built the library. Thanks.

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