Archived

This topic is now archived and is closed to further replies.

Your Ideas

This topic is 5506 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m just curious what sorts of ideas people out there have for game''s they''d like to make. Just go ahead and say anything you''ve been thinking of, regardless of feasibility. I''m just interested in seeing ideas, not worrying about actually making the game.

Share this post


Link to post
Share on other sites
A FPS/RTS hybred - completely fantasy basied...no real weapons or armed forces structures.

The RTS player is represented by a giant "brain" and the FPS players are "units"...the goal is to destroy the opposeing sides "brain"...

The "brain" cannot move on it''s own (but can be pushed around by the units)...basicly the "brain" player sets ''waypoints'' for the "units" to reach, and generaly guides players, sets goals ("defend me", "attack over here", etc.)...additionaly the "Brain" player gives "unit" players power-ups that allow the "unit" to advance up the tech tree.

The "units" basicly do all the leg work...when a "unit" recieves a ''waypoint'' a pointer appears on their screen indicateing where this is, and when they get close enough the way point appears as some sort of wireframe sphere...if the player, while inside this sphere, frags a enemy "unit" the brain recieves "resource points" (that allow the "brain" to give the "units" power-ups)...so the idea is that both the "units" players and "brain" player must work together as a team to win the game.

The "units" are actualy more like creatures then traditional war machines...each "unit" has a specialty basied around the way they move and attack (the weapons are part of the "unit" and can''t be changed except by morphing through power-ups into a different "unit" type).

The game would take place entirely outdoors with a relitivly small but freely deformable map...some of the "units" can raise or lower the terrain, thus createing walls, mountains, and valleys.

For example one "unit" can fly (Joust like) and if powered-up enough it can dig its claws into the ground, fly strait up pulling the ground in the process (createing a mountain)...another "unit" is a big hulking beast with huge hammers for hands...it can strike the ground, createing a earthquake ripple that travels out in a circle around the player before eventualy comeing to a rest once it reaches a hundred foot diameter (so it basicly creates a crater as seen on the moon)...another "unit" is able to burrow under the ground, createing wall like pathways as it moves (like Bugs Bunny does, but on a larger scale).

Obviously the game would be purposely more "arcade fun" like then anything resembleing real life

Share this post


Link to post
Share on other sites
Current Ideas rolling around in my head:
-Mod one of the current engines to make Pac-Man from a FPS perspective.
-Shadowrun FPS(mod)

Or for full-blown projects:
-I would love to see a horror game made for the PC, from a third-person perspective, that takes all the rules and breaks them. BMX XXX has a good start in expanding games to more ''adult'' audiences, but what I want will break all that. I want gore, I want macabre cutscenes. Stuff that will not only immerse you in the pure terror and frightening nature of the game, but shock you and scare you. I want a game where player have to get up and go read a book or watch TV because they''re too scared to go on.
My original thoughts on this game are about half-way down the page
-Urban Combat done right.

-Ryan "Run_The_Shadows"
-Run_The_Shadows@excite.com
-The Navidson Record! The best film you''ll never see!

Share this post


Link to post
Share on other sites
quote:
Original post by Run_The_Shadows
-Shadowrun FPS(mod)


I would love a Shadowrun FPS but I bet its impact would be lessened by Neocron, Deus Ex, and Anarchy Online.

quote:
-I would love to see a horror game made for the PC, from a third-person perspective, that takes all the rules and breaks them.

I don't know if you've read this thread on Fear. Some interesting ideas were brought up. I've been working on a detailed design document for a horror game. Interested in collaborating at all?

[edited by - beantas on November 9, 2002 12:56:02 PM]

Share this post


Link to post
Share on other sites
-Wow, hey, you registered on my birthday. Nifty.
-I usually stick to the Lounge, Design got boring for me a year ago, but I occasionally pop in to see if there''s anything interesting being discussed. This caught my eye.
-Shadowrun FPS *would* be possible, as none of the designs you''ve listed really get the gritty cyberpunk down. They''re all chrome-punk(I just made that up)where everything is flashy and nifty and cool. A well done Shadowrun game would take the setting of Deus Ex and devolve it 100x more into a chaotic world. No flashy shiny rocket launchers, just a trusty dull gunmetal Predator. And if nothing else, Shadowrun fuses that sci-fi-yet-not world with fantasy, which we all know is just something online gamers drool for. A troll in a beat up leather biker jacket carrying around a rusted and chipped Ares Alpha assault rifle is so much different than JC Denton in his flashy trenchcoat with a pretty generic pistol or crossbow. If I ever make it in this industry, I will push so hard for a new Shadowrun game. The fanbase is there. Just look at the other major FASA title - Battletech. Huge property.
-Browsing the thread and it''s interesting. My schedule is often busy and hectic on-and-off, but I''d love to contribute if nothing more than tossing ideas around once in a while.
Feel free to catch me on AIM: RunTheShadows or email me.

-Ryan "Run_The_Shadows"
-Run_The_Shadows@excite.com
-The Navidson Record! The best film you''ll never see!

Share this post


Link to post
Share on other sites
Cool. I thought this thread would get completely ignored.

Here's my idea: The game is called Comfort. It would take place in very abstracted/stylized generic big cities. The goal in each is to get to sleep. Sounds dumb, I know. You would have a comfort meter and various activities/situations would either raise or lower your comfort. You can't sleep(and thereby finish the level) until your comfort is high enough. The things that affect your comfort would be like abstracted versions of reas-world activities. Your character could enter a building labelled 'Work' and perform some mundane task for a few seconds. Which would exchange comfort for money, which could then be used in various stores. Also important to the game are the people in the city, or rather whatever gets used to represent people. Some would be annoying and follow you around making obnoxious noises, lowering your comfort. Some would be able to represent friends and increase your comfort while you are in their presense...haven't worked out how friends would work exactly... also the opposite sex could be more exaggerated friends, and you could only have one at a time. If you tried to make another friend of opposite sex they would both get mad(I was thinking that they might even explode) and you would suffer a major drop in comfort.

To make it really work there would be many many factors affecting your comfort, such as being in crowds, being in a pretty room, how much money you have, being turned down when trying to make a friend, eating, etc. I picture the game played from either top-down with building roofs disappearing when you enter or have a third-person persective with the camera following your character.

The part of the idea that might not be great: Rage mode. when you get reall really low comfort your character turns red and gets to postal with some weapon randomly chosen when entering rage mode(rocket launcher, katana, shoot lightning bolts from
hands) rage mode wouldn't last long, and your comfort would get notched up a bit so that it doesn't happen again immediately. I think it doesn't really it all that well with the game idea. People would probably think that rage mode is the best part, I'm afraid...


p.s. I REALLY shouldn't have posted on that old extreme-violence thread.

[edited by - Kugels on November 9, 2002 8:37:42 PM]

Share this post


Link to post
Share on other sites
yeah...I picture it more like GTA though, because it is more about running around in a city doing Sims-ish stuff to who or whatever you want. But I guess it is still Sims-ish stuff you''re doing...

Share this post


Link to post
Share on other sites
Expanding on the whole idea of a ''horror'' game, it would have to follow a good storyline, with lots of suspense and plot twists like the whole Silence of the Lambs/Hannibal/Red Dragon saga, not one of those stupid monster movies where you end up leading all the monsters into a house and blowing it up in the end. You want something that has real-life type stuff, like in The Ring, where after you see the movie you''d probably be scared shitless if someone called you on a payphone and said "Seven Days." Something like those funny little things online where there''s a picture of a room or something that they say someone killed themself in and if you look hard enough you can see their ghost, and all of a sudden they play a shrieking noise and pop up a full-size ghost image. Just stuff like that.

Share this post


Link to post
Share on other sites
Again, movie-like games are hard to implement properly. What you have to do is get the player caring, and then shock his senses. You can''t get touch or taste or smell, so you have to assult his eyes and his ears with the most juxtaposed things one can dream up. A murder scene is nothing new. A murder scene where the killer is the couple''s daughter is wicked freaky.
Things popping out of windows and closets won''t work anymore either. We need fear that is imagined as much as it is real.

Example: AvP2, Marine Missions. The very first mission you get a glimpse of the aftermath of an Alien attack, and even see a Predator blow shit up, but you never actually get into any real danger, but the entire level, you sit with an itchy trigger finger waiting for trouble. And even in the next mission, still with no real combat, you''re so creeped out by the dark shadows and hissing steam, that it''s hard to continue forward without occasionally popping a fear-shot off at a pipe or corner because you think it moved.
I had to take a break in the middle of my AvP2-a-thon the first time around because I was getting *much* too creeped out by the Marine missions, and needed to let the adrenaline in my system settle.

-Ryan "Run_The_Shadows"
-Run_The_Shadows@excite.com
-The Navidson Record! The best film you''ll never see!

Share this post


Link to post
Share on other sites
It''s kind of funny that you guys mentioned a Shadowrun mod, since I''m actually working on one right now.....I''m modding it for deus ex....wow, I wasn''t going to make it public to anyone for a bit because I had no idea that there was such a fan base for it (i thought I was the only one). Well....it''s coming....


-randomatic

Share this post


Link to post
Share on other sites
As of right now, there''s only a couple, but they are more like just a couple of extra levels, or an added augmentation, but no full mods. There''s a couple that should be coming out soon (or they/I hope), but the deus ex modding communtity is basically dead. It''s kind of sad, because it''s a great game, and it''s an easy engine to mod for, and there''s already a lot to work with. All I''m really doing making all new models (gotta have orks and elves (damn pig faces) ), adding a couple of skills, and changing all the augs to cyberware, plus the weapons which in it''s own is a lot, but no compared to some augs that have been made for half life, for instance (ex. HLRally Racing, Natural Selection, etc.), so I think if I can pull it off, it could be a big boost to the community, especially if those other mods come out as well. The problem is, most of the modders are waiting for Deus Ex 2, but probably half of those modders started thier mods (or at least announced that they were making them) before DX2 was even announced. So it basically comes down to lack of ambition, and the hopes that someone else will do the work for them.


Well, I think I''ve said my peace about the deus ex modding community.......


Yeah, so anyway, I should have a tech demo ready by January, I''m hoping, so if you really want, I''ll keep you posted.


-randomatic

Share this post


Link to post
Share on other sites
Hexagonal Bomberman.

Also, an RPG where you can "auto-adventure" as well as "auto-combat". That is, you enter a city, set the party to "gather information" or "seek a rest" or "go shopping" or "get drunk" and just watch them do it. When in a tavern, for example, you may optionally command to "harass the waitress". Also, you may set your party to "raise money", and the bard will sing on street corners, the mage will show tricks, the warrior will wrestle and so on. How's it?


[edited by - Chentzilla on November 13, 2002 7:27:05 AM]

Share this post


Link to post
Share on other sites
What''s fun about that, dude?
Maybe if it was an integrated design feature of an amazingly epic game, yeah. But for me, at least, FF7 would not be FF7 if I could just hit a "Follow Sephiroth and kill all enemies in the way" feature and watch them do it for hours on end. RPGs are meant to be interactive to the max, giving you control, not taking it away.

-Ryan "Run_The_Shadows"
-Run_The_Shadows@excite.com
-The Navidson Record! The best film you''ll never see!

Share this post


Link to post
Share on other sites
I''ve always thought this would be a cool idea for a game. There was a similar concept game called Virus a while back, but I never played it, so I don''t know how similar to my idea it would be.

Essentially, you have a FPS engine and you run around in your computer looking to attack the viruses that have attacked it. Depending on the CPU type you have, how much memory and hard disk space you have, the maps would be completely different. You and a friend might have the exact same system specs, but if your video card is different, when you enter the ''video card'' area, you encounter entirely different levels and creatures.

Your goal is to rid the computer of all viruses. Of course, generating those levels based on hardware info is one problem, as is generating balanced levels that are still random.

And how do you deal with networked computers? Well, it was a thought. If anyone implements it, I''d buy a copy.


Looking for an honest video game publisher? Visit www.gamethoughts.com

Share this post


Link to post
Share on other sites
@Ryan: Well, it depends on how many choices you have, and how complex the orders can be... I wrote just a few examples.
Suppose you can write the following order "Locate and occupy a tavern. Drink=low. Money waste=high. Try to befriend everyone. Retreat when attacked."
Or, you can set the party to "cheat" mode, so it can cheat on every person it meets for money or just for fun.

cheater - "Have you slayed the dragon?"
king - "Yes, here''s his head?"
c. - "Looks suspiciously wooden."
k. - "Like you ever knew what dragon heads are made from. Where''s my reward?"

or

random adventurer - "I seek the princess stolen by the brigands."
cheateress - "Well, I AM the princess, fair knight. Seek no more."
r. a. - "Ok then, follow me, I''ll take you to the king."
c. - (follows him, therefore distracting him from the real princess. Leaves him in impassable forest and returns to party.)

or

brigand - "Your money or your life!"
cheater - "Well, I left my purse in the other armor. Will you wait here till I go fetch it? I''ll leave you this ring as a bail." (gives him the worthless/cursed ring and leaves)


Then again, you''re right - it''s better to be done not automatically.

How''s the bomberman idea, then?

Share this post


Link to post
Share on other sites
quote:
Original post by Run_The_Shadows
What''s fun about that, dude?
Maybe if it was an integrated design feature of an amazingly epic game, yeah. But for me, at least, FF7 would not be FF7 if I could just hit a "Follow Sephiroth and kill all enemies in the way" feature and watch them do it for hours on end. RPGs are meant to be interactive to the max, giving you control, not taking it away.

Hehe, you obviously haven''t played progress quest. This is the future of RPGs.

Share this post


Link to post
Share on other sites