Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

P a u l

Raycasting floors

This topic is 5732 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I''m writing basic 3D DOOM style engine in Java, I''v got as far as the walls and now I need a fast algorithm to render floors, I have a few good ideas on how to start but nothing solid yet. So and anybody point me in the direction of some good guides or artciles. Also... how are the pseudo reflections and bumpmapping done and at like on the 7th and 14th applets here; http://www.mandrixx.net/java.html at such speed? Does this technique have a name? thanks.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!