Gamma ramp problem
Hello,
I''ve got a little problem with gamma ramps. I wanted to use it for a simple
fade-in and fade-out. First, I just did some experiments, but even the
following code failed:
D3DGAMMARAMP D3DGammaOld;
ZeroMemory(&D3DGammaOld,sizeof(D3DGAMMARAMP));
lpD3DDevice->GetGammaRamp(&D3DGammaOld);
lpD3DDevice->SetGammaRamp(0, &D3DGammaOld);
When I do this, the ENTIRE screen gets black(!) although my program does not
use full-screen mode. In my opinion, there should not be any change at all
as I simply apply the gamma ramp that was used before. Any idea what could
be wrong?
I don''''t need any signature ;-)
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