Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

AljosaH

Palette problems

This topic is 5734 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm trying to glue some textures on some polys, but the palette gets all screwed up everytime I draw one of these textures. If the color of the last texture is, lets say, red, the whole scene will get kind of red. I'm using standard BMP files (24-bit color palette) for textures. Besides textured polys, I'm also using some manualy colored polys and polys colored with glMaterialfv(). What is the most common problem (and solution, ofcourse) in this kind of situation? Help me out, guys, please, it's killing me. Thanks. [edited by - AljosaH on November 10, 2002 9:33:35 PM]

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!