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Inputting text with DirectInput

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I want to input text in my game, which is the best way to do it? Are there any finished freeweare classes one could use or is it perhaps evn implemented in DirectX? I am using DirectX 7.0a. Johan Torp - http://www.destruction.nu

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I think you''d have to use some Win32 functions to actually type something out. You could go the long slow way of checking every DInput entry (DIK_A,DIK_B, etc.) but that slows it down ALOT and often when you type something it will come up twice. When I use it in my game it drops the fps from 70 to about 9.

Wheres the any key?

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