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Danger Boy

Is Animation Vital in Game Design?

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Hello Everyone, I am a Studying Animation, Art and Design at a local University and I am currently working on a research paper. The topic of the paper is the importance of animation in Video Games. My below questions to you are the four determining factors in deciding how important the Quality of animation is to a Gamer when she/he is deciding to purchase and play a new title. If you answer one question , please answer the other three, and answer all of them with only one response please. The three factors have to do with (1) your preference in game design, (2) your occupation, (3) what type of game Genre you prefer, and (4) the dominant Platform you use. PLEASE, RESPOND TO ALL 4 QUESTIONS IN THIS POLL -- Thank You! When responding please just write the chosen answer for each question. For example Question 1 answer A would be Q1-A1. Question (1) A. As a Video Gamer, you will choose to buy and play a particular title based on the quality of animation in the game regardless of the playability and interactivity of the experience. B. The playability and interactivity of the experience of a video game is the determining factor for you as a Gamer when choosing to purchase and play a title regardless of the quality of animation in it. C. When choosing to buy and play a title, you as a Video gamer will base your decision equally on the quality of animation, the game's playability and the interactivity of the experience. Question (2) What is Your current occupation? A. Student B. Unemployed C. Creative (Artist, Architect, Illustrator, Animator, Layout Design, General Design, etc...) E. Professional (Doctor, Lawyer, Accountant, Sales Person, etc...) F. Technical (Carpenter, Plumber, Electrician, Engineer, Programmer, IT, etc...) G. Education (Teacher, Professor, Trainer, Instructor of any kind, etc...) H. Other - Please Specify Question (3) When deciding to purchase and/or play a Video Game, what is the Genre of game you typically choose to play? A. No Preference B. Action C. Adventure D. Fighting E. Sports F. RPG G. 1st, 2nd, 3rd Person Shooter H. Puzzle I. Strategy J. Simulation Question (4) When Playing Video Games, what is the Platform you most frequently play on? A. PC B. Playstation C. PS2 D. Game Cube E. XBOX F. GameBoy and GameBoy Advanced G. PDA Thanks in advance for your interest in this poll and your help in generating the results I need, and any additional insight, comments, or thoughts you wish to share in regards to this topic are very much welcomed. [edited by - Danger Boy on November 10, 2002 8:45:11 PM]

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Guest Anonymous Poster
Question (1) - Unless piracy is the norm in your country non of the options will be known about a game prior to purchase. However, if I did have to answer, I say none of yours. I buy games based on the experience it gives.

Question (2) - C & E & F & G & H (The world is rarely that well defined.

Question (3) - Genres are a marketing term. See answer question 1

Question (4) - PC/XBOX and a couple of others you dont list.

Other Comments : I believe your argument that a backend technical aspect will influence the frontend buyer is flawed. Additionally, you do not define the game market you are askig questions in. THe majority of the game market is not technical and is unaware of what a animation is other than a cartoon. The hardcore market is very savvy and very small. The console market is very much focused on a particular age bracket. The sharewware market again is different.

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1) B
2) A
3) J
4) A

Realistically, I usually have no real idea what the quality of the animation in a game is until I buy it, hence B for question one. If, on the other hand, I have a chance to try a demo, then it depends on what you mean by animation - framerates? model animations? fluidity? quantity? aesthetics? If I know all these things, then framerate heavilly impacts my decision to buy a game, but the others have a much smaller impact.

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1. C
2. F
3. G
4. A

I''d say nice graphics (animations) is essential to a game these days. However some of the greatest, most enjoyable, games of all times had very poor graphics and animations by todays standards. Just as important is playability, and for me, RE-playability is essential.

I''m working in IT, generally play 1st person shooters, but I''ll play anything if it''s good. And finally I choose the PC platform because it is more versatile, I can play games that look and play better than any console (in MY opinion) and I can do everything else on a PC as well.

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1) C
2) F
3) B, F, G, J
4) A

As mentioned, it is usually hard to gauge animation since most of the information about a game is in the form of screenshots and prose. However,

quote:

Unless piracy is the norm in your country non of the options will be known about a game prior to purchase.



Ever heard of playable demos? You won''t get the full experience but enough of one to gauge your reactions to the game.

The other comment by the AP was good though, you will probably find big differences between Hardcore, Casual and (well, there are other categories but I can''t think of any right now). I imagine most of the people on these boards would group them into the Hardcore category so maybe you should add a question so you can group responses by how the gamers see themselves.

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1)C
2)A
3)G
4)A

"The bible is probably the most genocidal book ever written!" Noam Chomsky

[edited by - Le0 on November 11, 2002 8:21:18 AM]

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Guest Anonymous Poster
quote:
Original post by JuNC

[quote]
Unless piracy is the norm in your country non of the options will be known about a game prior to purchase.


Ever heard of playable demos? You won''t get the full experience but enough of one to gauge your reactions to the game.


Ever heard of the real world. It may be hip to go along with whatever the crowd thinks, but at some point you should learn to think for yourself.

How many top ten games have demos. How many commercially successful games have demos. How many hit games have demos. And when you find the answer is very few, check those very few and find out whether the demo was released prior or post release. Many will be post release. And no I do not count downloading pirated software as in anyway a demo.



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quote:

Ever heard of the real world. It may be hip to go along with whatever the crowd thinks, but at some point you should learn to think for yourself.



Whoa! Where did that come from? As far as I can tell (looking through my PC Gamer/Zone DVDs) most of the recent top (and not so top) games have playable demos, I was not in any way endorsing downloading cracks or pirated games. The original question was whether you would buy a game, not about whether it was pre or post release. I don't particularly care whether the demos are pre or post release anyway because I never buy games on the day of release.

Get off your high horse, get registered and actually *read* posts before replying.


[edited by - JuNC on November 13, 2002 11:28:36 AM]

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1.C
2.A
3.F
4.C

Oh, and almost all games nowadays have playable demos, you just have to look for them.

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I am the master of stories.....
If only I could just write them down...

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