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OpenGL OpenGL lighting doesn't work :(

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Well, my scene isn''t lit at all (the polygons are rendered as if lighting was disabled), and i don''t see what i''m missing. - lighting is activated, - i specify a normal for each vertex (the vector is already normalized), - i use a single light (GL_LIGHT1) using ambient and diffuse parameters, - the position of the light seems to be correct, - the material has been created, - i use GL_MODULATE when i bind the textures, - the model used is GL_SMOOTH. In addition i compiled another program which is using lighting and there is no problem. It ''s not a hardware/drivers problem.. Any suggestion ? Y.

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